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Orx pharma
Orx pharma













orx pharma
  1. #ORX PHARMA MOVIE#
  2. #ORX PHARMA MOD#
  3. #ORX PHARMA UPDATE#
  4. #ORX PHARMA PORTABLE#
  5. #ORX PHARMA ANDROID#

IMPORTANT: Object name is now available from inside orxOBJECT_EVENT_PREPARE event handlers IMPORTANT: The C locale is now enforce upon initialization to prevent any conversion issues if the locale was modified by an external library such as GTK IMPORTANT: orxArchive now accepts root paths in storage definitions, using : as separator (eg. IMPORTANT: orxInput_EnableSet() now creates the set if it wasn't already present IMPORTANT: GLFW display plugin now sets max shader version to 410 as 'varying' has been removed in 420 IMPORTANT: Config property Object.FXDelayList has been removed & orxObject_AddFXRecursive() now take a propagation delay parameter IMPORTANT: Added the concept of group to orxLocale: text, texture & sound can now be optionally localized independently (as well as user-defined custom groups) IMPORTANT: The send of a stream packet is now the object, consistent with other non-recording/non-bus sound events IMPORTANT: The stream name of a stream event is now part of the stInfo substructure not bus/recording ones), including stream packets IMPORTANT: The sound itself is now part of the payload of all sound events (ie. IMPORTANT: Pitch FXs are now multiplicative instead of additive (neutral value is now 1 instead of 0) IMPORTANT: Removed obsolete SoundSystem config properties StreamBufferSize & StreamBufferNumber, sounds can now optionally be muted when the application is sent to background (on by default)

orx pharma

IMPORTANT: Added support for sound panning (including commands), sound spatialization has been entirely revamped and is now data-driven & independent of the channel count (off by default with no listeners)

orx pharma

IMPORTANT: Added support for multiple sound listeners (none by default, deactivating sound spatialization globally) IMPORTANT: Added support for config-driven filters for both sounds and buses, including commands: supports internal filters (biquad, low|high|band pass, low|high shelf, notch, peaking & delay) and user-defined custom filters (code only) + orxSOUND_EVENT_SET_PARAM event IMPORTANT: Removed orxSoundSystem_SetSampleData() and replace stream packet payload's as16SampleList with afSampleList (samples are now 32bit floats)

#ORX PHARMA UPDATE#

IMPORTANT: Added a new SoundSystem plugin based on MiniAudio that covers all target platforms: all platforms now support loading OGG, WAV & MP3 files as well as writing WAV files, on Windows the audio backend will now update on-the-fly to the one selected by the user

#ORX PHARMA ANDROID#

IMPORTANT: The OpenAL, Android & iOS SoundSystem plugins and their external dependencies (OpenAL/OpenAL-Soft, Tremolo & linsndfile) have been removed

#ORX PHARMA MOD#

IMPORTANT: Added orxMod (ProTracker MOD) init extension, based on the pocketmod library, that adds config-driven MOD support to objects IMPORTANT: Added support for the QOI image format to all plugins/platforms IMPORTANT: Added compressed texture/icon/cursor support for desktop versions (GLFW display plugin) using Basis Universal (UASTC -> ASTC/BC7)

#ORX PHARMA MOVIE#

IMPORTANT: Added orxMovie (MPEG1/MP2) init extension, based on the PL_MPEG library, that adds config-driven movie support to objects & command Object.GetMovieDuration IMPORTANT: Added native arm64 support for MacOS 11/XCode 12.x IMPORTANT: Added support for pivot literals to objects & graphics IMPORTANT: Added support for position literals with optional offset (which honors UseParentSpace and supports regular/stepped randomization) and temporary pivot override (for flexible parent/child) alignment to objects IMPORTANT: orxObject_Delete() now only returns orxSTATUS_SUCCESS if the object was actually deleted IMPORTANT: Added config-driven command execution for objects with OnPrepare (can optionally reject object creation), OnCreate & OnDelete (can optionally reject object deletion and remove itself) & Object.SetOnDelete command (which can be called from inside OnDelete for cascading effect) IMPORTANT: Added support for VS2022 and retired support for VS2015 This engine is licensed under the very permissive zlib license,

#ORX PHARMA PORTABLE#

Orx - Portable Game Engine (Version 1.13)Įmail iarwain to contact the author or, better,Ĭheck orx's homepage for the most up-to-date contact information.















Orx pharma